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In terms of how the game is played, text descriptions could have pointed out sections of the interface as to highlight the parts to which I was referring. A block of text could have read “Here the player must time their clicks so the probes land on the illuminated parts of the planet.” Prepare to travel between dimensions.” At another point in the game, clicks needed to be timed such that the player’s craft drops a probe onto a specific location on the planet. On screen, I could have placed a short block of text along the lines of “After purchasing that upgrade, the reality jumper is primed. While I had referred to it in my discussion, I had not made it clear that the visuals were meant to represent reality jumping as the player travels between alternate Earths. Toward the end was a reality jumping section. A potential remedy could have been text within the video. An unfortunate side effect was the lack of proper understanding of what was happening inside the game. As stated in my video, the commentary was not recoded with the game since it could be difficult to showcase a particularly rich section of the story when the game is inherently disjoint by its clicker game nature. Sample’s question and concerns regarding my Let’s Play video on SPACEPLAN. “ Digital Storytelling: A Powerful Technology Tool for the 21st Century Classroom.” Theory into Practice, vol. “Towards a History of Electronic Literature.” CLCWeb: Comparative Literature and Culture, vol. “Chapter 3: Beyond “Multimedia.” Hamlet on the Holodeck: The Future of Narrative in Cyberspace, The MIT Press, Cambridge, MA, 1997, pp. “The Uncanny.” In The Standard Edition of the Complete Psychological Works of Sigmund Freud, edited by James Strachey, XVII:218–52. The developer Jake Hollands utilized a minimalist approach in designing this game where the individual facets of digital media seem simple on their own, but together yield a stronger work of electronic literature.įreud, Sigmund. So why not send in your probetato to do some scanning?Īs stated in the game’s description, the story is largely based on a complete misunderstanding of Stephen Hawking’s A Brief History of Time, so you can expect to play with physics, black holes, and parallel realities in this potato powered adventure! Once you wake up, you find yourself orbiting a strange red planet. The story is given as a chat log of your fellow astronaut. The player takes on the role of an astronaut many years in the future. SPACEPLAN is a silly clicker game on Steam where.
GAMES LIKE SPACEPLAN MOD
Download one of the files below (the MOD version is the HACKED app) OR try the version.
GAMES LIKE SPACEPLAN ANDROID
Required Android version: 2.3 and higher versions of Android Smartphones and Tablets
GAMES LIKE SPACEPLAN APK
Have fun by downloading the FULL APK of SPACEPLAN for free, at !
Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’.
GAMES LIKE SPACEPLAN MANUAL
Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time.